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found a glitch you can cut off his head and he'll live

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The damage is pretty lenient, but cutting off the head should kill him.

If you know how to reproduce it, I can fix it.

it almost always does it when you cut at the neck near the bottom

I see. I think the problem is if you're low enough you actually cut the chest, which doesn't do as much damage.

I'll see how I can improve that.

(1 edit)

I have a small problem with this game, the more i play it, the more memory it takes up, and it doesn't even take very long for it to go well over a thousand MB. Eventually, it actually crashes my computer. I suspect that this may be due to blood possibly still taking up memory after resetting the stage.

That's not good. I'll have a look.

I've uploaded a new version, I briefly described the issue here if you're interested: https://cach.itch.io/the-torture-game-2x/devlog/130388/memory-issues

As far as I can tell I am now freeing up all unused memory and I think that should fix it.

There is still a very slow increase in memory usage according to task manager, but I think that might be cached or system related and won't cause issues.

Can you add a spoon for removing eyes or make the shotgun blast more realistic like a big hole and not pistol shots going all over the place?

(+1)

Maybe I could reduce the spread of the shotgun?

I also plan on adding a knife for making shallows cuts. I think that'll probably do what you want.

Ok thank you

you should add a lot more blood especially on amputation

The "static" splatter on the walls, or the dripping blood?
Either way the chainsaw has plenty, but maybe some of the other weapons could have some more I guess.

The dripping blood is also relatively expensive so I didn't want to overdo that.

you should remake mutilate a doll 2 like this also with all the gore physics or  make a regular ragdoll torture game

(+1)

could we get a knife

Also, could we get organs?

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A knife's on the todo, and see my reply to OBAMAGAMER below with regards to organs.

I'm busy with other things at the moment, but hopefully soon I'll work on this again.

(+1)

could we get some dynamic bleeding? (he can bleed out)

What do you mean exactly?

There is already bleeding, so you want that to do damage?

(2 edits)

First off, thank you for creating an remake! It's so great to see my favorite gorey satasfying old game back alive!! And it's great as all ways :)

I love all the new things added, like blood actually dripping down! It's great! 

Ahem.. Onto the point! The game runs super smoothly, is fun as always! altough I have some really tiny itsby suggestions:

1. Blood drips/splatters on walls. it's kinda unsatasfying seeing the torso cut in half touch the walls and not leave a huge stain of blood on the walls . (the cut side)

2. Organs, I know this may be kinda weird to implement, buuut it would be kinda cool to see the organs along with the muscles and skeleton in the body. Like when you use the razor on the poor guy.  I mean, there are tiny bits of brains on the wall when you shoot the guys head. So maybe?

-

That's all! I wanna thank you again for this amazing, amazing remake! I'm so glad you are still alive to this day :)

(Sorry if you don't understand some of the sentences, I kinda suck at english)


Keep on rocking!

(1 edit) (+1)

Thanks, glad you enjoyed it.

1. Really good suggestion, should be doable.

2. Also a good suggestion, and something I've thought about before.
I just wasn't sure how to implement it in a logical way.

eg. the brain, intestines, etc. need to be "inside" the body, but when cut open they would need to be able to fall out otherwise it would seem weird.
And since the physics are strictly 2D I couldn't think of good way to fake it from a technical point of view.

I'll think about it some more though.

(Your English is perfect by the way, if it's not  your native language, I couldn't tell)

game is great but i can't get the sword

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Check the tool's help while it's selected with "H".
Basically, drag the first time to set the position and angle.
Then release and drag the sword backwards to choose how long to make the cut.
Then release to actually cut.

Hope that's not confusing.

nevermind i was playing on basic mode

(+1)

Oh I misunderstood. Glad you figured it out.

What's the controls for the game?

There's a "Help" menu with general controls, a "Keys" section in the options menu where you can change controls, and in the tool palette (you can open this by pressing the tool icon in the bottom right, or pressing "T") there's "?" button with a brief description of how the tool is used and any extra controls.

You can also directly show the help of the current tool with the "H" key.

make a 32bit version?

Sure, I've upload one for you.

thank you

The sword really needs to be fixed... Also it would be nice to have more weapons. Otherwise it's just a (more beautiful) remake of the original

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Since I found the sword to be a bit overpowered my idea was to make it require some skill/practice to use. You have to "swing" it sort of like a real sword. If you move the mouse too slowly, or the angle doesn't match (you're too perpendicular relative to the blade), it won't cut anything.

In practice though it might be too unintuitive and sort of not fun to use.

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Ok, but I can "win" in .2 seconds by pressing 3 then clicking the forehead. I don't think the concept of "overpowered" can apply in this game, nor the concept of "skilled". Not to mention that you can't even see anything. If I click and drag, the sword just stays there spinning, and when I drop it teleports to the (previously unknown) position of my cursor. Now here's what's overpowered: the fact that I have no idea what's happening, to the extent where, when it works, what was supposed to be a small cut turns out to cut the entire room and everything in it because I have no idea how far my cursor went. Even with a real (difficult to use) sword at least I have the advantage of knowing where the sword is in real time. Not to mention that swinging something in a straight line and moving a mouse are different things.  

You are right about the "unintuitive" and "not fun" parts... I would just have it be a point on the screen. When you press it, you define a straight line to wherever you move the cursor (sort of like planning the strike) and when you release the sword appears for a split second and cuts.

Haha, maybe I chose the wrong wording. Don't get my wrong, I totally agree with you and I'm not arguing here, just thought I'd explain my reasoning here, in case you're interested.

By "overpowered" I didn't mean that you could kill the victim too quickly (as you say "winning" is not really a concept in the game). Rather it's overpowered because you could easily reduce the entire body to a pile of almost nothing in 1 or 2 second and a few easy clicks, which I though made it feel a bit unsatisfying .

And by "skill",  my intention was not to add a challenge to the game at all (again not really a useful concept in this "game"), instead what I wanted was to firstly, make the sword more effort to use in order to slow it down, and secondly make it feel more "realistic" and satisfying to use.

It's definitely pretty janky to use right now, but I did find (in my opinion) that although it was very difficult moving the mouse correctly along the swords axis, knowing the mouse position wasn't that important, you just had to take a little time to line up the mouse and with very little practice it definitely got easier to use.

(Spacebar+F2 will select a debug tool. You can turn on the Tools Debug option, then with the sword selected turn on Drag to Cut if you're interested to see how it feels to to just be able to drag a line to make a cut.)

Brilliant! That Debug option is awesome! It's exactly what I wanted! Now I can also make proper, small, precision cuts, or even make a pattern with the lines!  

   

...God, this game is doing too good of a job in getting me excited about messed up features... :))

Though I did want to expand on the original at least a little, this project was a way to learn Unity for me.

But it ended up taking me much longer than intended, and I wasn't happy with how some of it was turning out. I was determined to complete it to some degree at least so I shelved other stuff I wanted to add and just finished off the existing features.

There's a good chance I'll be slowly adding more stuff in depending on what's possible.

It's really cool as it is. It adds a lot of possibilities with the new ways you can use stuff (rotating the saw) and the ways the ragdoll works. That's probably why I'm a bit sad that it did not play around more with the possibilities the game itself creates and doesn't add anything new (except for, you know, that sword).

honestly the thumb nails are epic XD

crashed after a while, had to reload the game

Do you remember what you were doing when it crashed?

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DAMN

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