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Devlog
Small Update
May 06, 2020
by
CaCh
1
Reduced damage slightly on some body parts: Hands and feet only take 40% of damage Forearms only take 65% of damage Biceps and calves only take 80% of damage Bullet wounds bleed more Shooting around t...
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Stats
April 28, 2020
by
CaCh
Just a minor update - adding some basic stats, and fixing one or two small bugs...
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Small bug fixes
April 25, 2020
by
CaCh
Thanks again to Catlover1273 for the bug reports. Fixed a bug which caused problems pretty much everywhere in the release build, including problems with nails, spikes, and breaking joints. Fixed: Ha...
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New Stuff
April 24, 2020
by
CaCh
1
#update
Overview: Custom faces Increased bleeding and damage, and also blood spray around the neck/throat (Suggested by chillbean746 ) Stabbing (Suggested by chillbean746 ) Scalpel (Suggested by Catlover127...
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Bug fixes
March 31, 2020
by
CaCh
Just two small bug fixes after the last update. Fixed: An error that made it impossible to release a spike that will hit a vital spot Fixed: An error when opening options from the main menu Thanks to...
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Update
March 28, 2020
by
CaCh
Main changes: Multiple tools are now grouped together so that they can be more easily accessed by their numeric shortcut keys Custom tool layouts can be created, and cycled between with Space Quick sw...
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Memory Issues
March 14, 2020
by
CaCh
This release simply fixes the memory leaks in the game, specifically when resetting. These were caused partly by human error - there were one or two places where I forgot to destroy textures before re...
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Sword Update
February 22, 2020
by
CaCh
#update
Three sword modes, hopefully making it nicer to use by default: Default - Drag to set angle and then distance, a lot simpler and allows for more precision than the previous realistic mode Realistic -...
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Minor Update
February 18, 2020
by
CaCh
#update
Tool UI buttons shown by default Added spike sounds Fixed: error causing the game to become unresponsive sometimes when toggling the health bar on and off Fixed: clicking selects the top stencil Fixed...
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